Blender 2.8 and Substance painter – 3D modeling game assets



In this course you will learn about useful addons in blender 2.8 . you will also learn how to properly make 3d models with good topology . and sculpt the details on the high poly models , then we will optimize a version of the model to make it game ready . then we will unwrap it and bake the textures with a method that will avoid most baking issues that occur to most people . we will also texture our model in substance painter and then export the textures to work with unreal engine , unity , and blender . we will also learn how to render a turntable in both blender and marmoset toolbag . the section with marmoset toolbag is a bonus so if you don’t own that software you can still follow the whole course without any issues .

In this course you will learn 

  • High poly modelling in Blender 2.8
  • Making the model game ready and low poly
  • Uv unwrapping our model
  • Baking and texturing in Substance painter
  • Importing the model into unreal engine
  • Rendering a turntable in Blender 2.8
  • Rendering a turntable in Marmoset toolbag
  • exporting a 3d viewer that you can upload to your portfolio from Marmoset toolbag

Enroll now and start making your game assets .

Who this course is for:

  • artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
  • indie game devs who want to learn how to create custom 3d assets for their games

Even Your Small Donation Will Help Us to Keep This Platform Alive

Be The 2nd to Donate

Learning Army