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Agile & Scrum in Depth: Guide, Simulation and Best Practices

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Udemy

Description

Are you looking to learn agile and scrum but you are disappointed that most of the courses are not practical? Do you want to know which methods to implement in Scrum? Would you like to see a scrum team in action to learn from them?

In this course, we will learn every secret about Agile and Scrum and we will see a simulation of a Scrum Team working with the best practices and methods while building a product and taking decisions to overcome situations and improve. You will be able to replicate their process in your team very easily.

During the course, you will take Two PSM1 practice exams to prepare for your certification and use templates to create key techniques and artifacts like a product vision, product backlog, scrum board, release backlog, definition of ready, definition of done, and many others that will make a difference in your role as a Product Owner or Scrum Master.

True Scrum: This course is totally aligned with the latest version of the Scrum Guide 2020.

Acknowledgment: Scrum org and PSM1 are protected Brands. This course is neither endorsed by nor affiliated with Scrum org or PSM1. The certification exam is not included in the course and must be purchased separately from correspondent institutions like scum org.

What you will learn?

  1. Origins of Agile: What are the key concepts, philosophy, and knowledge that are behind Agile.
  2. Two approaches of Work – A Game for you: A Game to learn some agile values and the differences with the waterfall model.
  3. Agile Investment Model: How agile contributes to the economic success of a project, product, and investors. How an agile vendor contract typically looks like.
  4. What is Agile?: The core concepts and values to understand agile.
  5. Scrum Certifications: A summary of the most important Scrum certifications and a guide with mock exams to practice for it.
  6. Introduction to Scrum: A walkthrough throw scrum including an overview of the roles, ceremonies, and artifacts.
  7. Scrum Roles: What each role is expected to do in Scrum and how they collaborate with each other.
  8. Scrum Events: How the team members of a scrum team collaborate in specific meetings to take decisions about the product they are building and improve constantly.
  9. Scrum Events Agenda: An overview and practice of how the events look in sprints of 2 and 1 weeks and tips to organize them.
  10. Scrum Artifacts: The artifacts in Scrum, who should manage each of them. Including a template to create your definition of done.
  11. Defining the Product Vision: Defining a Product vision is a key technique for any scrum team to understand where they are going, what they are building, and the impact they want to do with it. This section shows a method and example to create a Product Vision.
  12. Product Backlog Management and Release Backlog – How to Maximize the Value: A workshop and full example though a method and technique to prioritize the Product Backlog in order to maximize value and define upcoming releases.
    1. Estimate Value
    2. Estimate effort of the Product Backlog
    3. Order and Maximize the value
  13. Scrum Sprint Simulation: Team Product and Example: A complete sprint simulation with a scrum team working on a product, taking decisions, and improving.
    1. User Stories
    2. Planning Poker and story points estimation
    3. Estimate Value
    4. Order the Product Backlog
    5. Deal with Stakeholders
    6. How to plan a sprint
    7. How to make a daily scrum
    8. How to make Product Backlog Refinement
    9. How to facilitate the Sprint Review
    10. How to prepare and facilitate the Retrospective
  14. Tools: a list of tools to use with Scrum or remote work.

 

Who this course is for:

  • People interested in Agile and Scrum
  • People that are looking to get a Scrum certification
  • People that is familiar with Scrum and looking for some practical tips and techniques
  • Agile and Scrum Coaches, Scrum Master, Product Owners, Product Managers, Project Manager, Managers, Directors, Developers, Architects

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